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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -505,7 +505,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
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visible = p_node->call("is_visible");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
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} else if (p_node->is_class("Node3D")) {
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visible = p_node->call("is_visible");
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}
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