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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -6263,7 +6263,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
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type = p_type;
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port = p_port;
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node = p_node;
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update();
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queue_redraw();
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_shader_changed();
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}
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