1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -381,8 +381,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
undo_redo->add_do_method(this, "_update_rect");
undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(edit_draw, "update");
undo_redo->add_undo_method(edit_draw, "update");
undo_redo->add_do_method(edit_draw, "queue_redraw");
undo_redo->add_undo_method(edit_draw, "queue_redraw");
undo_redo->commit_action();
break;
}
@@ -455,8 +455,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
undo_redo->add_do_method(this, "_update_rect");
undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(edit_draw, "update");
undo_redo->add_undo_method(edit_draw, "update");
undo_redo->add_do_method(edit_draw, "queue_redraw");
undo_redo->add_undo_method(edit_draw, "queue_redraw");
undo_redo->commit_action();
drag = false;
creating = false;
@@ -477,7 +477,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else {
apply_rect(rect_prev);
rect = rect_prev;
edit_draw->update();
edit_draw->queue_redraw();
drag_index = -1;
}
}
@@ -546,7 +546,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
rect = Rect2(drag_from, Size2());
rect.expand_to(new_pos);
apply_rect(rect);
edit_draw->update();
edit_draw->queue_redraw();
return;
}
@@ -601,7 +601,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} break;
}
}
edit_draw->update();
edit_draw->queue_redraw();
}
}
@@ -642,7 +642,7 @@ void TextureRegionEditor::_scroll_changed(float) {
draw_ofs.x = hscroll->get_value();
draw_ofs.y = vscroll->get_value();
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_mode(int p_mode) {
@@ -658,37 +658,37 @@ void TextureRegionEditor::_set_snap_mode(int p_mode) {
_update_autoslice();
}
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_x(float p_val) {
snap_separation.x = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_set_snap_sep_y(float p_val) {
snap_separation.y = p_val;
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
@@ -702,7 +702,7 @@ void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
ofs = ofs / prev_zoom - ofs / draw_zoom;
draw_ofs = (draw_ofs + ofs).round();
edit_draw->update();
edit_draw->queue_redraw();
}
void TextureRegionEditor::_zoom_in() {
@@ -933,7 +933,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
obj_styleBox = Ref<StyleBoxTexture>(nullptr);
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
edit_draw->queue_redraw();
popup_centered_ratio(0.5);
request_center = true;
}
@@ -963,7 +963,7 @@ void TextureRegionEditor::_edit_region() {
_zoom_reset();
hscroll->hide();
vscroll->hide();
edit_draw->update();
edit_draw->queue_redraw();
return;
}
@@ -979,7 +979,7 @@ void TextureRegionEditor::_edit_region() {
}
_update_rect();
edit_draw->update();
edit_draw->queue_redraw();
}
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {