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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -128,7 +128,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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debug_uv->queue_redraw();
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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@@ -137,7 +137,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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debug_uv->queue_redraw();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
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@@ -145,7 +145,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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debug_uv->queue_redraw();
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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@@ -154,7 +154,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->update();
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debug_uv->queue_redraw();
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} break;
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}
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@@ -302,7 +302,7 @@ void Sprite2DEditor::_update_mesh_data() {
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}
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}
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debug_uv->update();
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debug_uv->queue_redraw();
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}
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void Sprite2DEditor::_create_node() {
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