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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -128,7 +128,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->update();
debug_uv->queue_redraw();
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
@@ -137,7 +137,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->update();
debug_uv->queue_redraw();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
@@ -145,7 +145,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->update();
debug_uv->queue_redraw();
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
@@ -154,7 +154,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
_update_mesh_data();
debug_uv_dialog->popup_centered();
debug_uv->update();
debug_uv->queue_redraw();
} break;
}
@@ -302,7 +302,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
}
debug_uv->update();
debug_uv->queue_redraw();
}
void Sprite2DEditor::_create_node() {