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Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -89,17 +89,17 @@ void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
texture = p_texture;
texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
snap_enabled = p_snap_enabled;
update();
queue_redraw();
}
void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
snap_size = p_snap_size;
update();
queue_redraw();
}
void GradientTexture2DEditorRect::_notification(int p_what) {