You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
@@ -89,17 +89,17 @@ void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
|
||||
|
||||
void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
|
||||
texture = p_texture;
|
||||
texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
|
||||
texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
|
||||
}
|
||||
|
||||
void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
|
||||
snap_enabled = p_snap_enabled;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
|
||||
snap_size = p_snap_size;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
void GradientTexture2DEditorRect::_notification(int p_what) {
|
||||
|
||||
Reference in New Issue
Block a user