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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -50,7 +50,7 @@ void GradientEditor::_gradient_changed() {
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Vector<Gradient::Point> points = gradient->get_points();
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set_points(points);
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set_interpolation_mode(gradient->get_interpolation_mode());
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update();
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queue_redraw();
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editing = false;
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}
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@@ -83,7 +83,7 @@ void GradientEditor::reverse_gradient() {
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gradient->reverse();
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set_points(gradient->get_points());
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emit_signal(SNAME("ramp_changed"));
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update();
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queue_redraw();
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}
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GradientEditor::GradientEditor() {
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