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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -120,7 +120,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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}
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if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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blend_space_draw->update(); // why not
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blend_space_draw->queue_redraw(); // why not
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// try to see if a point can be selected
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selected_point = -1;
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@@ -167,7 +167,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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dragging_selected_attempt = false;
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dragging_selected = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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}
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@@ -178,20 +178,20 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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blend_pos += blend_space->get_min_space();
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AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(), blend_pos);
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && !blend_space_draw->has_focus()) {
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blend_space_draw->grab_focus();
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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if (mm.is_valid() && dragging_selected_attempt) {
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dragging_selected = true;
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drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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_update_edited_point_pos();
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}
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@@ -202,7 +202,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(), blend_pos);
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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}
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@@ -330,7 +330,7 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
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snap_value->set_value(blend_space->get_snap());
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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updating = false;
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}
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@@ -355,7 +355,7 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
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undo_redo->commit_action();
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updating = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
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@@ -374,7 +374,7 @@ void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
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}
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void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {
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@@ -425,7 +425,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
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undo_redo->commit_action();
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updating = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
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@@ -443,7 +443,7 @@ void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
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undo_redo->commit_action();
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updating = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
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@@ -456,7 +456,7 @@ void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
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}
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_update_tool_erase();
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
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@@ -517,7 +517,7 @@ void AnimationNodeBlendSpace1DEditor::_erase_selected() {
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updating = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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}
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@@ -537,7 +537,7 @@ void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
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undo_redo->commit_action();
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updating = false;
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blend_space_draw->update();
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blend_space_draw->queue_redraw();
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}
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void AnimationNodeBlendSpace1DEditor::_open_editor() {
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