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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -120,7 +120,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); // why not
blend_space_draw->queue_redraw(); // why not
// try to see if a point can be selected
selected_point = -1;
@@ -167,7 +167,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
dragging_selected_attempt = false;
dragging_selected = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
}
@@ -178,20 +178,20 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos += blend_space->get_min_space();
AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(), blend_pos);
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && !blend_space_draw->has_focus()) {
blend_space_draw->grab_focus();
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));
blend_space_draw->update();
blend_space_draw->queue_redraw();
_update_edited_point_pos();
}
@@ -202,7 +202,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(), blend_pos);
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
}
@@ -330,7 +330,7 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
snap_value->set_value(blend_space->get_snap());
blend_space_draw->update();
blend_space_draw->queue_redraw();
updating = false;
}
@@ -355,7 +355,7 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
@@ -374,7 +374,7 @@ void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
}
void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {
@@ -425,7 +425,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
@@ -443,7 +443,7 @@ void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
@@ -456,7 +456,7 @@ void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
}
_update_tool_erase();
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
@@ -517,7 +517,7 @@ void AnimationNodeBlendSpace1DEditor::_erase_selected() {
updating = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
}
@@ -537,7 +537,7 @@ void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
undo_redo->commit_action();
updating = false;
blend_space_draw->update();
blend_space_draw->queue_redraw();
}
void AnimationNodeBlendSpace1DEditor::_open_editor() {