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SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
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@@ -208,6 +208,7 @@ def configure_msvc(env, manual_msvc_config):
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elif env["target"] == "debug":
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env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"]:
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@@ -362,6 +363,7 @@ def configure_mingw(env):
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-g3"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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if env["windows_subsystem"] == "gui":
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env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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