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SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to godotengine/godot-proposals#3371.
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@@ -72,6 +72,7 @@ def configure(env):
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env.Append(CCFLAGS=["/Zi"])
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env.Append(CCFLAGS=["/MDd"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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env.Append(LINKFLAGS=["/DEBUG"])
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