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Ability to rotate controls using tool, closes #3800
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@@ -1382,6 +1382,8 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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se->undo_state=canvas_item->edit_get_state();
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if (canvas_item->cast_to<Node2D>())
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se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
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if (canvas_item->cast_to<Control>())
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se->undo_pivot=Vector2();
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return;
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}
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@@ -1566,14 +1568,34 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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if (drag==DRAG_ROTATE) {
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Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
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if (Node2D *node = canvas_item->cast_to<Node2D>()) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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{
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Node2D *node = canvas_item->cast_to<Node2D>();
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if (node) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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}
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}
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{
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Control *node = canvas_item->cast_to<Control>();
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if (node) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rotation(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rotation(), node->get_rotation()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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}
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}
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continue;
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