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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
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@@ -224,7 +224,22 @@
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<constant name="NAVIGATION_OBSTACLE_COUNT" value="33" enum="Monitor">
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Number of active navigation obstacles in the [NavigationServer3D].
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</constant>
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<constant name="MONITOR_MAX" value="34" enum="Monitor">
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<constant name="PIPELINE_COMPILATIONS_CANVAS" value="34" enum="Monitor">
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Number of pipeline compilations that were triggered by the 2D canvas renderer.
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</constant>
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<constant name="PIPELINE_COMPILATIONS_MESH" value="35" enum="Monitor">
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Number of pipeline compilations that were triggered by loading meshes. These compilations will show up as longer loading times the first time a user runs the game and the pipeline is required.
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</constant>
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<constant name="PIPELINE_COMPILATIONS_SURFACE" value="36" enum="Monitor">
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Number of pipeline compilations that were triggered by building the surface cache before rendering the scene. These compilations will show up as a stutter when loading an scene the first time a user runs the game and the pipeline is required.
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</constant>
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<constant name="PIPELINE_COMPILATIONS_DRAW" value="37" enum="Monitor">
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Number of pipeline compilations that were triggered while drawing the scene. These compilations will show up as stutters during gameplay the first time a user runs the game and the pipeline is required.
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</constant>
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<constant name="PIPELINE_COMPILATIONS_SPECIALIZATION" value="38" enum="Monitor">
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Number of pipeline compilations that were triggered to optimize the current scene. These compilations are done in the background and should not cause any stutters whatsoever.
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</constant>
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<constant name="MONITOR_MAX" value="39" enum="Monitor">
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Represents the size of the [enum Monitor] enum.
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</constant>
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</constants>
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