1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes

Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
This commit is contained in:
Rémi Verschelde
2020-03-01 23:00:42 +01:00
committed by GitHub
78 changed files with 736 additions and 299 deletions

View File

@@ -1043,22 +1043,22 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (k.is_valid()) {
if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) {
if (k->get_keycode() == KEY_D && k->is_pressed() && k->get_command()) {
emit_signal("duplicate_nodes_request");
accept_event();
}
if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) {
if (k->get_keycode() == KEY_C && k->is_pressed() && k->get_command()) {
emit_signal("copy_nodes_request");
accept_event();
}
if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) {
if (k->get_keycode() == KEY_V && k->is_pressed() && k->get_command()) {
emit_signal("paste_nodes_request");
accept_event();
}
if (k->get_scancode() == KEY_DELETE && k->is_pressed()) {
if (k->get_keycode() == KEY_DELETE && k->is_pressed()) {
emit_signal("delete_nodes_request");
accept_event();
}