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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes

Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
This commit is contained in:
Rémi Verschelde
2020-03-01 23:00:42 +01:00
committed by GitHub
78 changed files with 736 additions and 299 deletions

View File

@@ -359,10 +359,10 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_scancode() == KEY_UP ||
k->get_scancode() == KEY_DOWN ||
k->get_scancode() == KEY_PAGEUP ||
k->get_scancode() == KEY_PAGEDOWN)) {
if (k.is_valid() && (k->get_keycode() == KEY_UP ||
k->get_keycode() == KEY_DOWN ||
k->get_keycode() == KEY_PAGEUP ||
k->get_keycode() == KEY_PAGEDOWN)) {
palette->call("_gui_input", k);
search_box->accept_event();
@@ -1377,7 +1377,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (k.is_valid() && k->is_pressed()) {
if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) {
if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) {
// trying to draw a rectangle with the painting tool, so change to the correct tool
tool = last_tool;
@@ -1385,7 +1385,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_update_button_tool();
}
if (k->get_scancode() == KEY_ESCAPE) {
if (k->get_keycode() == KEY_ESCAPE) {
if (tool == TOOL_PASTING)
copydata.clear();
@@ -1506,7 +1506,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (tool == TOOL_NONE) {
if (k->get_scancode() == KEY_SHIFT && k->get_command()) {
if (k->get_keycode() == KEY_SHIFT && k->get_command()) {
tool = TOOL_PICKING;
_update_button_tool();
@@ -1514,9 +1514,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (tool == TOOL_PICKING) {
#ifdef APPLE_STYLE_KEYS
if (k->get_scancode() == KEY_META) {
if (k->get_keycode() == KEY_META) {
#else
if (k->get_scancode() == KEY_CONTROL) {
if (k->get_keycode() == KEY_CONTROL) {
#endif
// Go back to that last tool if KEY_CONTROL was released.
tool = last_tool;