You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
This commit is contained in:
@@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
|
||||
return;
|
||||
|
||||
Ref<InputEventKey> k = p_event;
|
||||
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
|
||||
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
|
||||
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
|
||||
_erase_selected();
|
||||
accept_event();
|
||||
|
||||
Reference in New Issue
Block a user