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Implement OpenGL ES rasterizer selection logic for Android.
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@@ -32,6 +32,7 @@ package org.godotengine.godot;
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import android.R;
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import android.app.Activity;
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import android.content.pm.ConfigurationInfo;
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import android.os.Bundle;
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import android.view.MotionEvent;
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import android.view.View;
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@@ -246,9 +247,11 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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}
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};
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public void onVideoInit(boolean use_gl2) {
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public void onVideoInit() {
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//mView = new GodotView(getApplication(),io,use_gl2);
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boolean use_gl3 = getGLESVersionCode() >= 0x00030000;
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//mView = new GodotView(getApplication(),io,use_gl3);
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//setContentView(mView);
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layout = new FrameLayout(this);
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@@ -261,7 +264,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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// ...add to FrameLayout
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layout.addView(edittext);
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mView = new GodotView(getApplication(), io, use_gl2, use_32_bits, this);
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mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, this);
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layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
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edittext.setView(mView);
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io.setEdit(edittext);
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@@ -338,6 +341,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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return Godot._self;
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}
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public int getGLESVersionCode() {
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ActivityManager am = (ActivityManager)Godot.getInstance().getSystemService(Context.ACTIVITY_SERVICE);
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ConfigurationInfo deviceInfo = am.getDeviceConfigurationInfo();
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return deviceInfo.reqGlEsVersion;
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}
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private String[] getCommandLine() {
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InputStream is;
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try {
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