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Make conversions from NodePath to String explicit.
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@@ -195,7 +195,7 @@ void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
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}
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rpc_node_data.insert(p_node, RPCNodeInfo());
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rpc_node_data[p_node].node = p_node;
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rpc_node_data[p_node].node_path = ObjectDB::get_instance<Node>(p_node)->get_path();
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rpc_node_data[p_node].node_path = String(ObjectDB::get_instance<Node>(p_node)->get_path());
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}
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void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
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