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Make conversions from NodePath to String explicit.
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@@ -441,7 +441,7 @@ void Skeleton3DEditor::insert_keys(const bool p_all_bones) {
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int bone_len = skeleton->get_bone_count();
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Node *root = EditorNode::get_singleton()->get_tree()->get_root();
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String path = root->get_path_to(skeleton);
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String path = String(root->get_path_to(skeleton));
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AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
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te->make_insert_queue();
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