1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Make conversions from NodePath to String explicit.

This commit is contained in:
Lukas Tenbrink
2025-06-11 16:19:23 +02:00
parent 51b0379e55
commit e2931a5c19
39 changed files with 99 additions and 99 deletions

View File

@@ -222,9 +222,9 @@ void MultiMeshEditor::_browsed(const NodePath &p_path) {
NodePath path = node->get_path_to(get_node(p_path));
if (browsing_source) {
mesh_source->set_text(path);
mesh_source->set_text(String(path));
} else {
surface_source->set_text(path);
surface_source->set_text(String(path));
}
}