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Make conversions from NodePath to String explicit.
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@@ -546,7 +546,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
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Node *skeleton = node->get_node_or_null(node->get_skeleton_path());
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if (skeleton && node->get_skin().is_valid()) {
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mi->set_skin(node->get_skin());
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mi->set_skeleton_path("../" + node->get_path_to(skeleton));
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mi->set_skeleton_path("../" + String(node->get_path_to(skeleton)));
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}
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Node *owner = get_tree()->get_edited_scene_root();
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