You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to https://github.com/godotengine/godot-proposals/issues/3371.
This commit is contained in:
@@ -81,6 +81,7 @@ def configure(env):
|
||||
env.Append(LINKFLAGS=["--profiling-funcs"])
|
||||
else: # "debug"
|
||||
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
|
||||
env.Append(CPPDEFINES=["DEV_ENABLED"])
|
||||
env.Append(CCFLAGS=["-O1", "-g"])
|
||||
env.Append(LINKFLAGS=["-O1", "-g"])
|
||||
env["use_assertions"] = True
|
||||
|
||||
Reference in New Issue
Block a user