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SCons: Add DEV_ENABLED defines for target=debug builds

This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
This commit is contained in:
Rémi Verschelde
2021-10-04 11:24:58 +02:00
parent 2b642d68c1
commit e292d79fb3
8 changed files with 9 additions and 2 deletions

View File

@@ -207,7 +207,7 @@ def configure(env):
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED", "DEV_ENABLED"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration