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SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and the editor builds. This define is not used yet, but we'll soon add code that uses it, and change some existing `DEBUG_ENABLED` checks to be performed only in dev builds. Related to https://github.com/godotengine/godot-proposals/issues/3371.
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@@ -207,7 +207,7 @@ def configure(env):
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elif env["target"] == "debug":
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env.Append(LINKFLAGS=["-O0"])
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env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
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env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED", "DEV_ENABLED"])
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env.Append(CPPFLAGS=["-UNDEBUG"])
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# Compiler configuration
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