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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -794,7 +794,7 @@ void AudioServer::_update_bus_effects(int p_bus) {
for (int i = 0; i < buses[p_bus]->channels.size(); i++) {
buses.write[p_bus]->channels.write[i].effect_instances.resize(buses[p_bus]->effects.size());
for (int j = 0; j < buses[p_bus]->effects.size(); j++) {
Ref<AudioEffectInstance> fx = buses.write[p_bus]->effects.write[j].effect->instance();
Ref<AudioEffectInstance> fx = buses.write[p_bus]->effects.write[j].effect->instantiate();
if (Object::cast_to<AudioEffectCompressorInstance>(*fx)) {
Object::cast_to<AudioEffectCompressorInstance>(*fx)->set_current_channel(i);
}
@@ -813,7 +813,7 @@ void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, in
Bus::Effect fx;
fx.effect = p_effect;
//fx.instance=p_effect->instance();
//fx.instance=p_effect->instantiate();
fx.enabled = true;
#ifdef DEBUG_ENABLED
fx.prof_time = 0;
@@ -1188,7 +1188,7 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
Ref<AudioBusLayout> state;
state.instance();
state.instantiate();
state->buses.resize(buses.size());