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Rename instance()->instantiate() when it's a verb
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@@ -244,7 +244,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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int but = _get_button(point);
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if (_is_touch(point)) {
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Ref<InputEventScreenTouch> screen_touch;
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screen_touch.instance();
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screen_touch.instantiate();
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screen_touch->set_device(0);
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screen_touch->set_pressed(p_pressed);
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screen_touch->set_position(Vector2(pos.X, pos.Y));
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@@ -256,7 +256,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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os->input_event(screen_touch);
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} else {
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Ref<InputEventMouseButton> mouse_button;
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mouse_button.instance();
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mouse_button.instantiate();
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mouse_button->set_device(0);
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mouse_button->set_pressed(p_pressed);
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mouse_button->set_button_index(but);
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@@ -324,7 +324,7 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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if (_is_touch(point)) {
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Ref<InputEventScreenDrag> screen_drag;
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screen_drag.instance();
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screen_drag.instantiate();
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screen_drag->set_device(0);
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screen_drag->set_position(Vector2(pos.X, pos.Y));
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screen_drag->set_index(_get_finger(point->PointerId));
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@@ -338,7 +338,7 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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}
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion.instantiate();
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mouse_motion->set_device(0);
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mouse_motion->set_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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@@ -361,7 +361,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
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pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion.instantiate();
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mouse_motion->set_device(0);
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mouse_motion->set_position(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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