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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -2255,7 +2255,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
tmp.parse_utf8(utf8string, utf8bytes);
for (int i = 0; i < tmp.length(); i++) {
Ref<InputEventKey> k;
k.instance();
k.instantiate();
if (physical_keycode == 0 && keycode == 0 && tmp[i] == 0) {
continue;
}
@@ -2346,7 +2346,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
//print_verbose("mod1: "+itos(xkeyevent->state&Mod1Mask)+" mod 5: "+itos(xkeyevent->state&Mod5Mask));
Ref<InputEventKey> k;
k.instance();
k.instantiate();
k->set_window_id(p_window);
_get_key_modifier_state(xkeyevent->state, k);
@@ -2904,7 +2904,7 @@ void DisplayServerX11::process_events() {
bool is_begin = event_data->evtype == XI_TouchBegin;
Ref<InputEventScreenTouch> st;
st.instance();
st.instantiate();
st->set_window_id(window_id);
st->set_index(index);
st->set_position(pos);
@@ -2938,7 +2938,7 @@ void DisplayServerX11::process_events() {
if (curr_pos_elem->value() != pos) {
Ref<InputEventScreenDrag> sd;
sd.instance();
sd.instantiate();
sd->set_window_id(window_id);
sd->set_index(index);
sd->set_position(pos);
@@ -3091,7 +3091,7 @@ void DisplayServerX11::process_events() {
// Release every pointer to avoid sticky points
for (Map<int, Vector2>::Element *E = xi.state.front(); E; E = E->next()) {
Ref<InputEventScreenTouch> st;
st.instance();
st.instantiate();
st->set_index(E->key());
st->set_window_id(window_id);
st->set_position(E->get());
@@ -3126,7 +3126,7 @@ void DisplayServerX11::process_events() {
}
Ref<InputEventMouseButton> mb;
mb.instance();
mb.instantiate();
mb->set_window_id(window_id);
_get_key_modifier_state(event.xbutton.state, mb);
@@ -3291,7 +3291,7 @@ void DisplayServerX11::process_events() {
}
Ref<InputEventMouseMotion> mm;
mm.instance();
mm.instantiate();
mm->set_window_id(window_id);
if (xi.pressure_supported) {