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Rename instance()->instantiate() when it's a verb
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@@ -87,7 +87,7 @@ public:
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void set_breakpoint(bool p_breakpoint);
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bool is_breakpoint() const;
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virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
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virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) = 0;
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struct TypeGuess {
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Variant::Type type = Variant::NIL;
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@@ -325,7 +325,7 @@ public:
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void set_instance_base_type(const StringName &p_type);
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virtual bool can_instance() const override;
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virtual bool can_instantiate() const override;
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virtual Ref<Script> get_base_script() const override;
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virtual StringName get_instance_base_type() const override;
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@@ -619,7 +619,7 @@ public:
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template <class T>
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static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
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Ref<T> node;
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node.instance();
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node.instantiate();
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return node;
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}
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