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Rename instance()->instantiate() when it's a verb
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@@ -1085,7 +1085,7 @@ void GridMapEditor::_notification(int p_what) {
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if (input_action == INPUT_PAINT) {
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// Simulate mouse released event to stop drawing when editor focus exists.
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Ref<InputEventMouseButton> release;
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release.instance();
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release.instantiate();
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release->set_button_index(MOUSE_BUTTON_LEFT);
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forward_spatial_input_event(nullptr, release);
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}
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@@ -1356,7 +1356,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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Array d;
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d.resize(RS::ARRAY_MAX);
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inner_mat.instance();
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inner_mat.instantiate();
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inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
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inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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@@ -1365,14 +1365,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
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RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
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outer_mat.instance();
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outer_mat.instantiate();
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outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
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outer_mat->set_on_top_of_alpha();
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outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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selection_floor_mat.instance();
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selection_floor_mat.instantiate();
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selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
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selection_floor_mat->set_on_top_of_alpha();
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selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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@@ -1399,7 +1399,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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_set_selection(false);
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indicator_mat.instance();
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indicator_mat.instantiate();
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indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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