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Rename instance()->instantiate() when it's a verb
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@@ -293,10 +293,10 @@ bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
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}
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GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
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server.instance();
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server.instantiate();
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singleton = this;
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workspace.instance();
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text_document.instance();
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workspace.instantiate();
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text_document.instantiate();
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set_scope("textDocument", text_document.ptr());
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set_scope("completionItem", text_document.ptr());
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set_scope("workspace", workspace.ptr());
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@@ -426,7 +426,7 @@ Node *GDScriptWorkspace::_get_owner_scene_node(String p_path) {
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RES owner_res = ResourceLoader::load(owner_path);
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if (Object::cast_to<PackedScene>(owner_res.ptr())) {
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Ref<PackedScene> owner_packed_scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*owner_res));
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owner_scene_node = owner_packed_scene->instance();
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owner_scene_node = owner_packed_scene->instantiate();
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break;
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}
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}
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