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Rename instance()->instantiate() when it's a verb
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@@ -177,7 +177,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
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BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
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if (box) {
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Ref<BoxMesh> box_mesh;
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box_mesh.instance();
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box_mesh.instantiate();
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box_mesh->set_size(box->get_size());
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mesh = box_mesh;
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}
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@@ -185,7 +185,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
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CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
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if (capsule) {
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Ref<CapsuleMesh> capsule_mesh;
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capsule_mesh.instance();
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capsule_mesh.instantiate();
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capsule_mesh->set_radius(capsule->get_radius());
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capsule_mesh->set_mid_height(capsule->get_height() / 2.0);
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mesh = capsule_mesh;
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@@ -194,7 +194,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
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CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
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if (cylinder) {
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Ref<CylinderMesh> cylinder_mesh;
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cylinder_mesh.instance();
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cylinder_mesh.instantiate();
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cylinder_mesh->set_height(cylinder->get_height());
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cylinder_mesh->set_bottom_radius(cylinder->get_radius());
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cylinder_mesh->set_top_radius(cylinder->get_radius());
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@@ -204,7 +204,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
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SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
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if (sphere) {
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Ref<SphereMesh> sphere_mesh;
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sphere_mesh.instance();
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sphere_mesh.instantiate();
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sphere_mesh->set_radius(sphere->get_radius());
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sphere_mesh->set_height(sphere->get_radius() * 2.0);
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mesh = sphere_mesh;
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