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Rename instance()->instantiate() when it's a verb
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@@ -1669,7 +1669,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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boot_logo_path = boot_logo_path.strip_edges();
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if (boot_logo_path != String()) {
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boot_logo.instance();
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boot_logo.instantiate();
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Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
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if (load_err) {
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ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
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@@ -2037,9 +2037,9 @@ bool Main::start() {
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return false;
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}
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if (script_res->can_instance()) {
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if (script_res->can_instantiate()) {
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StringName instance_type = script_res->get_instance_base_type();
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Object *obj = ClassDB::instance(instance_type);
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Object *obj = ClassDB::instantiate(instance_type);
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MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
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if (!script_loop) {
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if (obj) {
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@@ -2060,7 +2060,7 @@ bool Main::start() {
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String script_path = ScriptServer::get_global_class_path(main_loop_type);
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Ref<Script> script_res = ResourceLoader::load(script_path);
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StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type);
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Object *obj = ClassDB::instance(script_base);
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Object *obj = ClassDB::instantiate(script_base);
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MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
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if (!script_loop) {
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if (obj) {
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@@ -2083,7 +2083,7 @@ bool Main::start() {
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DisplayServer::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
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return false;
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} else {
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Object *ml = ClassDB::instance(main_loop_type);
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Object *ml = ClassDB::instantiate(main_loop_type);
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ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
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main_loop = Object::cast_to<MainLoop>(ml);
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@@ -2140,14 +2140,14 @@ bool Main::start() {
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Node *n = nullptr;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instance();
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n = ps->instantiate();
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} else if (res->is_class("Script")) {
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Ref<Script> script_res = res;
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StringName ibt = script_res->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
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Object *obj = ClassDB::instance(ibt);
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Object *obj = ClassDB::instantiate(ibt);
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ERR_CONTINUE_MSG(obj == nullptr,
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"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
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@@ -2350,7 +2350,7 @@ bool Main::start() {
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Node *scene = nullptr;
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Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
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if (scenedata.is_valid()) {
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scene = scenedata->instance();
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scene = scenedata->instantiate();
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}
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ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
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@@ -2375,7 +2375,7 @@ bool Main::start() {
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String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
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if ((iconpath != "") && (!hasicon)) {
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Ref<Image> icon;
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icon.instance();
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icon.instantiate();
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if (ImageLoader::load_image(iconpath, icon) == OK) {
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DisplayServer::get_singleton()->set_icon(icon);
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hasicon = true;
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