1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -186,7 +186,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
Ref<BitMap> bm;
bm.instance();
bm.instantiate();
bm->create_from_image_alpha(image);
int shrink = shrink_pixels->get_value();
@@ -322,7 +322,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
}
Ref<ArrayMesh> mesh;
mesh.instance();
mesh.instantiate();
Array a;
a.resize(Mesh::ARRAY_MAX);
@@ -435,7 +435,7 @@ void Sprite2DEditor::_create_light_occluder_2d_node() {
Vector<Vector2> outline = computed_outline_lines[i];
Ref<OccluderPolygon2D> polygon;
polygon.instance();
polygon.instantiate();
PackedVector2Array a;
a.resize(outline.size());