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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -386,7 +386,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
} else {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instance(type);
Object *obj = ClassDB::instantiate(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
@@ -413,7 +413,7 @@ void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instance();
anim.instantiate();
anim->set_animation(animations_to_add[p_index]);
@@ -594,7 +594,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instance();
bg.instantiate();
tool_blend = memnew(Button);
tool_blend->set_flat(true);