1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -1524,7 +1524,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
Map<String, String> base_paths;
for (int i = 0; i < p_files.size(); i++) {
Ref<ConfigFile> config;
config.instance();
config.instantiate();
Error err = config->load(p_files[i] + ".import");
ERR_CONTINUE(err != OK);
ERR_CONTINUE(!config->has_section_key("remap", "importer"));
@@ -1706,7 +1706,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName
//use existing
if (p_custom_options == nullptr) {
Ref<ConfigFile> cf;
cf.instance();
cf.instantiate();
Error err = cf->load(p_file + ".import");
if (err == OK) {
if (cf->has_section("params")) {
@@ -2068,7 +2068,7 @@ void EditorFileSystem::_move_group_files(EditorFileSystemDirectory *efd, const S
files[i]->import_group_file = p_new_location;
Ref<ConfigFile> config;
config.instance();
config.instantiate();
String path = efd->get_file_path(i) + ".import";
Error err = config->load(path);
if (err != OK) {