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Rename instance()->instantiate() when it's a verb
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@@ -500,7 +500,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
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Ref<InputEventScreenTouch> touch_event;
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touch_event.instance();
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touch_event.instantiate();
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touch_event->set_pressed(mb->is_pressed());
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touch_event->set_position(mb->get_position());
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event_dispatch_function(touch_event);
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@@ -517,7 +517,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
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Ref<InputEventScreenDrag> drag_event;
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drag_event.instance();
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drag_event.instantiate();
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drag_event->set_position(mm->get_position());
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drag_event->set_relative(mm->get_relative());
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@@ -555,7 +555,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (translate) {
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Ref<InputEventMouseButton> button_event;
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button_event.instance();
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button_event.instantiate();
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button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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button_event->set_position(st->get_position());
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@@ -582,7 +582,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
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Ref<InputEventMouseMotion> motion_event;
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motion_event.instance();
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motion_event.instantiate();
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motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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motion_event->set_position(sd->get_position());
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@@ -787,7 +787,7 @@ void Input::ensure_touch_mouse_raised() {
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mouse_from_touch_index = -1;
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Ref<InputEventMouseButton> button_event;
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button_event.instance();
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button_event.instantiate();
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button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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button_event->set_position(mouse_pos);
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@@ -821,7 +821,7 @@ void Input::set_default_cursor_shape(CursorShape p_shape) {
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// The default shape is set in Viewport::_gui_input_event. To instantly
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// see the shape in the viewport we need to trigger a mouse motion event.
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Ref<InputEventMouseMotion> mm;
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mm.instance();
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mm.instantiate();
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mm->set_position(mouse_pos);
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mm->set_global_position(mouse_pos);
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parse_input_event(mm);
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@@ -1031,7 +1031,7 @@ void Input::joy_hat(int p_device, int p_val) {
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void Input::_button_event(int p_device, int p_index, bool p_pressed) {
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Ref<InputEventJoypadButton> ievent;
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ievent.instance();
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ievent.instantiate();
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ievent->set_device(p_device);
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ievent->set_button_index(p_index);
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ievent->set_pressed(p_pressed);
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@@ -1041,7 +1041,7 @@ void Input::_button_event(int p_device, int p_index, bool p_pressed) {
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void Input::_axis_event(int p_device, int p_axis, float p_value) {
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Ref<InputEventJoypadMotion> ievent;
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ievent.instance();
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ievent.instantiate();
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ievent->set_device(p_device);
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ievent->set_axis(p_axis);
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ievent->set_axis_value(p_value);
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