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Check if global class file still exists before registering it
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@@ -33,6 +33,7 @@
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#include "core/core_string_names.h"
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#include "core/core_string_names.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/os/file_access.h"
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#include "core/project_settings.h"
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#include "core/project_settings.h"
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#include <stdint.h>
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#include <stdint.h>
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@@ -162,7 +163,7 @@ void ScriptServer::init_languages() {
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for (int i = 0; i < script_classes.size(); i++) {
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for (int i = 0; i < script_classes.size(); i++) {
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Dictionary c = script_classes[i];
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Dictionary c = script_classes[i];
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if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
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if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(c["path"]) || !c.has("base")) {
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continue;
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continue;
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}
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}
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add_global_class(c["class"], c["base"], c["language"], c["path"]);
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add_global_class(c["class"], c["base"], c["language"], c["path"]);
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