You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
This commit is contained in:
@@ -2425,8 +2425,8 @@ void Node3DEditorViewport::_project_settings_changed() {
|
||||
const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
|
||||
viewport->set_fsr_sharpness(fsr_sharpness);
|
||||
|
||||
const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
|
||||
viewport->set_fsr_mipmap_bias(fsr_mipmap_bias);
|
||||
const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
|
||||
viewport->set_texture_mipmap_bias(texture_mipmap_bias);
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::_notification(int p_what) {
|
||||
|
||||
Reference in New Issue
Block a user