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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
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@@ -133,6 +133,10 @@ bool PluginScriptLanguage::has_named_classes() const {
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return _desc.has_named_classes;
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}
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bool PluginScriptLanguage::supports_builtin_mode() const {
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return _desc.supports_builtin_mode;
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}
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int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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if (_desc.find_function) {
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return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
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@@ -77,6 +77,7 @@ public:
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virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
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virtual Script *create_script() const;
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virtual bool has_named_classes() const;
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virtual bool supports_builtin_mode() const;
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virtual bool can_inherit_from_file() { return true; }
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virtual int find_function(const String &p_function, const String &p_code) const;
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virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
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