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Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons

The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.

A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.

This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
This commit is contained in:
Hugo Locurcio
2021-09-26 23:54:40 +02:00
parent eca6f0eb54
commit e21388d9f4
9 changed files with 11 additions and 5 deletions

View File

@@ -41,6 +41,7 @@ Camera3DGizmoPlugin::Camera3DGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
create_icon_material("camera_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoCamera3D", "EditorIcons"));
create_handle_material("handles");
}
@@ -159,6 +160,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
Ref<Material> icon = get_material("camera_icon", p_gizmo);
const Size2i viewport_size = _get_viewport_size(camera);
const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0;
@@ -256,6 +258,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_collision_segments(lines);
if (!handles.is_empty()) {