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[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
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@@ -37,18 +37,22 @@
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#include <emscripten/html5.h>
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class DisplayServerJavaScript : public DisplayServer {
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//int video_driver_index;
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Vector2 windowed_size;
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private:
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WindowMode window_mode = WINDOW_MODE_WINDOWED;
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ObjectID window_attached_instance_id = {};
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Callable window_event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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String clipboard;
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Ref<InputEventKey> deferred_key_event;
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CursorShape cursor_shape = CURSOR_ARROW;
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String cursors[CURSOR_MAX];
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Map<CursorShape, Vector<Variant>> cursors_cache;
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Point2 touches[32];
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char canvas_id[256] = { 0 };
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bool cursor_inside_canvas = true;
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CursorShape cursor_shape = CURSOR_ARROW;
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Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
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double last_click_ms = 0;
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int last_click_button_index = -1;
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@@ -66,8 +70,6 @@ class DisplayServerJavaScript : public DisplayServer {
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static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
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static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
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static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
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static void set_css_cursor(const char *p_cursor);
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bool is_css_cursor_hidden() const;
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// events
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static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
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@@ -92,22 +94,17 @@ class DisplayServerJavaScript : public DisplayServer {
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static void _dispatch_input_event(const Ref<InputEvent> &p_event);
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static void request_quit_callback();
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static void update_clipboard_callback(const char *p_text);
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static void send_window_event_callback(int p_notification);
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static void drop_files_js_callback(char **p_filev, int p_filec);
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protected:
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int get_current_video_driver() const;
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public:
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// Override return type to make writing static callbacks less tedious.
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static DisplayServerJavaScript *get_singleton();
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static char canvas_id[256];
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WindowMode window_mode = WINDOW_MODE_WINDOWED;
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String clipboard;
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Callable window_event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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// utilities
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bool check_size_force_redraw();
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