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Prevent GDScript language server from listening to external hosts by default

* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
This commit is contained in:
Houkime
2020-01-02 14:02:29 +00:00
parent 40f0649e5b
commit e1a0ce5af9
7 changed files with 28 additions and 4 deletions

View File

@@ -83,6 +83,9 @@
</method>
</methods>
<members>
<member name="bind_ip" type="String" setter="set_bind_ip" getter="get_bind_ip">
When not set to [code]*[/code] will restrict incoming connections to the specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] will cause the server to listen only to the local host.
</member>
<member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain">
When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake.
</member>