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Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
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@@ -156,7 +156,7 @@ void GDScriptLanguageProtocol::poll() {
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server->poll();
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}
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Error GDScriptLanguageProtocol::start(int p_port) {
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Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
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if (server == NULL) {
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server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
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ERR_FAIL_COND_V(!server, FAILED);
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@@ -165,6 +165,7 @@ Error GDScriptLanguageProtocol::start(int p_port) {
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server->connect("client_connected", this, "on_client_connected");
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server->connect("client_disconnected", this, "on_client_disconnected");
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}
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server->set_bind_ip(p_bind_ip);
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return server->listen(p_port);
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}
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@@ -77,7 +77,7 @@ public:
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_FORCE_INLINE_ bool is_initialized() const { return _initialized; }
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void poll();
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Error start(int p_port);
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Error start(int p_port, const IP_Address &p_bind_ip);
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void stop();
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void notify_all_clients(const String &p_method, const Variant &p_params = Variant());
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@@ -84,7 +84,7 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) {
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void GDScriptLanguageServer::start() {
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port = (int)_EDITOR_GET("network/language_server/remote_port");
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use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
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if (protocol.start(port) == OK) {
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if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
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EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
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if (use_thread) {
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ERR_FAIL_COND(thread != NULL);
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