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Initialize class/struct variables with default values in platform/ and editor/

This commit is contained in:
Rafał Mikrut
2020-11-24 10:12:55 +01:00
parent d1231be1c8
commit e1811b689b
87 changed files with 411 additions and 540 deletions

View File

@@ -409,7 +409,7 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
// In modern C++ this could have been inside its body.
namespace {
struct _PaletteEntry {
int id;
int id = 0;
String name;
bool operator<(const _PaletteEntry &p_rhs) const {