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Initialize class/struct variables with default values in platform/ and editor/
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@@ -264,12 +264,7 @@ void BoneTransformEditor::_update_transform_properties(Transform tform) {
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}
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BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
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skeleton(p_skeleton),
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key_button(nullptr),
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enabled_checkbox(nullptr),
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keyable(false),
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toggle_enabled(false),
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updating(false) {
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skeleton(p_skeleton) {
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undo_redo = EditorNode::get_undo_redo();
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}
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