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Fix Determining Window for Touchscreen

DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
This commit is contained in:
Markus Sauermann
2022-10-17 00:59:51 +02:00
parent c241f1c523
commit e18107a57c
16 changed files with 25 additions and 40 deletions

View File

@@ -579,8 +579,8 @@ void DisplayServerWeb::touch_callback(int p_type, int p_count) {
}
}
bool DisplayServerWeb::screen_is_touchscreen(int p_screen) const {
return godot_js_display_touchscreen_is_available();
bool DisplayServerWeb::is_touchscreen_available() const {
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
}
// Virtual Keyboard