You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
This commit is contained in:
@@ -579,8 +579,8 @@ void DisplayServerWeb::touch_callback(int p_type, int p_count) {
|
||||
}
|
||||
}
|
||||
|
||||
bool DisplayServerWeb::screen_is_touchscreen(int p_screen) const {
|
||||
return godot_js_display_touchscreen_is_available();
|
||||
bool DisplayServerWeb::is_touchscreen_available() const {
|
||||
return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
|
||||
}
|
||||
|
||||
// Virtual Keyboard
|
||||
|
||||
Reference in New Issue
Block a user