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Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
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@@ -221,7 +221,7 @@ float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
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return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
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}
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bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
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bool DisplayServerAndroid::is_touchscreen_available() const {
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return true;
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}
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