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Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
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@@ -8420,7 +8420,7 @@ Node3DEditor::Node3DEditor() {
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EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
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EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
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EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->screen_is_touchscreen());
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EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
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current_hover_gizmo_handle = -1;
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current_hover_gizmo_handle_secondary = false;
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