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Added script name tooltip for Open Script Icon

Resolves issue: 29541
This commit is contained in:
Emmanuel Barroga
2019-06-11 22:59:21 -07:00
parent f410e7a8a9
commit e15c5489a8

View File

@@ -291,8 +291,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node)); p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
if (!p_node->get_script().is_null()) { if (!p_node->get_script().is_null()) {
Ref<Script> script = p_node->get_script();
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script")); item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
} }
if (p_node->is_class("CanvasItem")) { if (p_node->is_class("CanvasItem")) {