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Merge pull request #67729 from Riteo/workaround-extension-feature-bug
Check for a Vulkan extension before checking its features
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@@ -687,21 +687,43 @@ Error VulkanContext::_check_capabilities() {
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vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
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vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
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vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
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// We must check that the relative extension is present before assuming a
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vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
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// feature as enabled. Actually, according to the spec we shouldn't add the
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vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
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// structs in pNext at all, but this works fine.
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// See also: https://github.com/godotengine/godot/issues/65409
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for (uint32_t i = 0; i < enabled_extension_count; ++i) {
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if (!strcmp(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME, extension_names[i])) {
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vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
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vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
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vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
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multiview_capabilities.is_supported = multiview_features.multiview;
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continue;
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multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
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}
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multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
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shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
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if (!strcmp(VK_KHR_MULTIVIEW_EXTENSION_NAME, extension_names[i])) {
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shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
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multiview_capabilities.is_supported = multiview_features.multiview;
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multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
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multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
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storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
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continue;
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storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
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}
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storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
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storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
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if (!strcmp(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, extension_names[i])) {
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shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
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shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
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continue;
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}
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if (!strcmp(VK_KHR_16BIT_STORAGE_EXTENSION_NAME, extension_names[i])) {
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storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
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storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
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storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
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storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
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continue;
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}
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}
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}
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}
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// Check extended properties.
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// Check extended properties.
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