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Particles properly update the shadow maps, closes #8815
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@@ -465,6 +465,9 @@ public:
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virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
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virtual int particles_get_draw_passes(RID p_particles) const = 0;
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virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
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/* RENDER TARGET */
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enum RenderTargetFlags {
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