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Particles properly update the shadow maps, closes #8815

This commit is contained in:
Juan Linietsky
2017-06-17 07:32:49 -03:00
parent 5fc3a9956e
commit e11fae0bbf
4 changed files with 55 additions and 0 deletions

View File

@@ -465,6 +465,9 @@ public:
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
/* RENDER TARGET */
enum RenderTargetFlags {