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FTI - Reduce VisualInstance3D xform notifications
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@@ -164,6 +164,7 @@ void Camera3D::_update_camera() {
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void Camera3D::_physics_interpolated_changed() {
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_update_process_mode();
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Node3D::_physics_interpolated_changed();
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}
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void Camera3D::set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal) {
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@@ -1157,9 +1157,21 @@ Vector3 Node3D::to_global(Vector3 p_local) const {
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return get_global_transform().xform(p_local);
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}
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void Node3D::_physics_interpolated_changed() {
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ERR_THREAD_GUARD;
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data.notify_transform = data.notify_transform_requested || (data.notify_transform_when_fti_off && !is_physics_interpolated_and_enabled());
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}
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void Node3D::_set_notify_transform_when_fti_off(bool p_enable) {
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ERR_THREAD_GUARD;
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data.notify_transform_when_fti_off = p_enable;
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data.notify_transform = data.notify_transform_requested || (data.notify_transform_when_fti_off && !is_physics_interpolated_and_enabled());
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}
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void Node3D::set_notify_transform(bool p_enabled) {
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ERR_THREAD_GUARD;
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data.notify_transform = p_enabled;
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data.notify_transform_requested = p_enabled;
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data.notify_transform = data.notify_transform_requested || (data.notify_transform_when_fti_off && !is_physics_interpolated_and_enabled());
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}
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bool Node3D::is_transform_notification_enabled() const {
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@@ -1441,6 +1453,8 @@ Node3D::Node3D() :
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data.ignore_notification = false;
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data.notify_local_transform = false;
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data.notify_transform = false;
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data.notify_transform_requested = false;
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data.notify_transform_when_fti_off = false;
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data.visible = true;
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data.disable_scale = false;
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@@ -134,6 +134,9 @@ private:
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bool notify_local_transform : 1;
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bool notify_transform : 1;
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bool notify_transform_requested : 1;
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bool notify_transform_when_fti_off : 1;
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bool visible : 1;
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bool disable_scale : 1;
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@@ -199,6 +202,9 @@ protected:
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// (e.g. changing Camera zoom even if position hasn't changed).
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void fti_notify_node_changed(bool p_transform_changed = true);
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void _set_notify_transform_when_fti_off(bool p_enable);
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virtual void _physics_interpolated_changed() override;
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// Opportunity after FTI to update the servers
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// with global_transform_interpolated,
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// and any custom interpolated data in derived classes.
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@@ -88,7 +88,9 @@ void VisualInstance3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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// ToDo : Can we turn off notify transform for physics interpolated cases?
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// NOTIFICATION normally turned off for physics interpolated cases (via
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// `notify_transform_when_fti_off`), however derived classes can still turn this back on,
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// so always wrap with is_physics_interpolation_enabled().
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if (_is_vi_visible() && !(is_inside_tree() && get_tree()->is_physics_interpolation_enabled()) && !_is_using_identity_transform()) {
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// Physics interpolation global off, always send.
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RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
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@@ -204,7 +206,7 @@ RID VisualInstance3D::get_base() const {
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VisualInstance3D::VisualInstance3D() {
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instance = RenderingServer::get_singleton()->instance_create();
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RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
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set_notify_transform(true);
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_set_notify_transform_when_fti_off(true);
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}
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VisualInstance3D::~VisualInstance3D() {
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