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C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies - Do not load GodotTools as collectible - Do not attempt to reload the same project assembly forever
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@@ -2756,6 +2756,7 @@ bool Main::start() {
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// Default values should be synced with mono_gd/gd_mono.cpp.
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GLOBAL_DEF("dotnet/project/assembly_name", "");
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GLOBAL_DEF("dotnet/project/solution_directory", "");
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GLOBAL_DEF(PropertyInfo(Variant::INT, "dotnet/project/assembly_reload_attempts", PROPERTY_HINT_RANGE, "1,16,1,or_greater"), 3);
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#endif
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Error err;
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